A new entry has appeared on the official Grinding Gear Games forum, which reveals several changes to the upcoming Path of Exile update. Update marked with the number 3.3.0 will appear in June and will have the greatest impact on the character skills system. The June patch will be the first of several, and each subsequent update will concern the reconstruction of the next series of skills.
The most interesting announced changes:
Improving skills that are underused.
Completely new gameplay styles through the use of the previously mentioned "improved" skills.
Skill schemes - grouped skills that give a clear character style.
New skills related to avoiding special boss attacks.
More dynamic fights.
As you can see, there are new ways to play Path of Exile. Full entry and more details can be found here.
GGG've given Incinerate a complete overhaul, replacing projectiles with a repeating damage cone. The old projectile setup of Incinerate couldn't compete with the kind of area of effect players expect from other skills without creating enough projectiles to seriously impact performance.
A true alternative to Diablo III, Path of Exile offers an explosive "Hack'n Slash" game with an addictive game system as much as possible. Play as many as 7 classes among Templar, Witch, Shadow, Duelist, Ranger and Marauder and dive into a chaotic universe invaded by monsters, demons and more.
In Path of Exile, in maps are treated as items, and may therefore roll a number of random modifications which increase their danger and potential for reward. There are seven different classes for the player to choose from. Class selection has no bearing on the equipment or abilities available to the player. Path of Exile's approach to character abilities is similarly flexible. Skills, spells, and abilities are not tied to specific character classes. Gamers tend to buy currency from U4GM such as poe buy items and chaos orbs poe.
Orbs is the principal currency in Path of Exile. Although they largely serve as a indicates to en