Developers from Grinding Gear Games have announced another expansion of the free game Path of Exile - strongly inspired by the cult Diablo and Diablo 2. The new addition will introduce solutions reminiscent of Pokemon.
The Bestiary League, starting on March 2nd, will ask players to catch and collect various beasts in a special area reminiscent of the hero's personal menagerie.
With monsters, you can then fight in a special arena, for specific achievements, to get the prescriptions necessary to create various powerful items of equipment.
In addition to 250 kinds of basic beasts, the creators also prepared 40 special specimens with additional modifications - which will affect the quality of the item, which we will be able to produce after catching a unique specimen and sacrificing him in the arena.
In addition, the new extension will introduce modified boss fights for veterans, a number of changes and fixes, and previously unseen items. The allowance will of course be free, introduced in the form of an update.
Path of Exile is terribly addictive and comes full of content and an excellent performance. Great game, made for hardcore players with a dark environment, difficult bosses and a complete and well-balanced skill system, a huge passive skills tree. To be honest, Path of Exile is a great, if not one of the greatest, values for dollar you can find on the Xbox platform at this very moment. You are eager to know more news and update about this game?
Path of Exile Bestiary League is ready for you now. Want to actively involved in the quests of Path of Exile and gain the amazing rewards? If you are hesitating because its official difficulty you can buy cheap PoE items on U4GM.
I just got an achievement for the first time in ages. It popped up when I killed a unique in a low level area and I was curious what exactly it was so I clicked on the achievement popup.
GGG've given Incinerate a complete overhaul, replacing projectiles with a repeating damage cone. The old projectile setup of Incinerate couldn't compete with the kind of area of effect players expect from other skills without creating enough projectiles to seriously impact performance.